Missions

  • Introduction
  • Backstab
  • Bridge Too Far
  • Cold Front
  • Dammage
  • Deadly Pass
  • Frostbit
  • Full Frontal
  • Harbor Edge
  • Hidden
  • Honor
  • Little Big Eye
  • Missile Crisis
  • Russian Border
  • Special Op
  • The Black Gold
  • The Nest

 

Battlefield Web Sites (PC)

 

Battlefield Timeline

  • 2002
    • Battlefield 1942 (PC)
  • 2003
    • Battlefield 1942: The Road to Rome (PC Expansion)
    • Battlefield 1942: Secret Weapons of WWII (PC Expansion)
  • 2004
    • Battlefield Vietnam (PC)
  • 2005
    • Battlefield 2 (PC)
    • Battlefield 2: Modern Combat (PS2/Xbox)
    • Battlefield 2: Special Forces (PC Expansion)
  • 2006
    • Battlefield 2: Euro Force (PC Booster Pack)
    • Battlefield 2: Modern Combat (Xbox 360)
    • Battlefield 2: Armored Fury (PC Booster Pack)(April)
    • Battlefield 2: Modern Combat (PSP)(Summer)
    • Battlefield 2142 (PC)(Fall)
  • 2007 ???

Introduction


by David Hutchison | Last Updated: April 29, 2006

Chaotic and intense multiplayer missions lie at the heart of Battlefield, regardless of whether you are playing the PC or console version of the game. The Xbox 360 edition of Battlefield features 16 multiplayer maps and support for up to 24 players online.

The multiplayer game modes include: conquest (double assault, assault, and head on) and capture the flag.

Special thanks goes to EA for their Battlefield intelligence tool. The maps below were captured using this software.

Ready to contribute? This site thrives – and survives – through the contributions of readers like you. Show your support by contributing a mission analysis...

 

Backstab


Multiplayer Mode: Head On
Factions: US and MEC

This is a desert city map. Both sides start on the outskirts of town and fight their way into the interior of the city center. The Backstab map has emerged as a fan favorite, partially because of the challenge posed by the Mosque and Townhall controls points (4 and 5) at the center of the city. Save for a well executed helicopter drop, both are only accessible through the interior of their buildings. Capturing and then defending these two flags is very often the key to victory, but retaining control of the flags on the outskirts of town is just as important.

 

Bridge Too Far


Multiplayer Mode: Head On
Factions: US and China

This is a hybrid urban combat/industrial complex map. A crumpling highway overpass evenly divides the two sides of the battlefield. With both sides fighting for control of the overpass (and nearby assets) from the outside in, the fight is clearly for the battlefield's interior spaces. This map favors long to medium range combat. Make good use of the vehicles for quickly moving troops between control points and mine the highway in an effort to cut off the most common avenues of enemy approach. Line of sight for snipers is also excellent on this map as there is plenty of overwatch coverage on the roofs of buildings and in shadowed locations.

Further reading: "Bridge Too Far" Battlefield Analysis

 

Cold Front


Multiplayer Mode: Head On
Factions: EU and Chinese

This is a rural winter map that features widely spaced apart control points. Given the great distances between the control points on this map, the use of vehicles for transporting troops between engagement areas is a must. The tri-fold task of both sides is to evenly spread their forces as they capture, secure, and defend as many flags as possible. The Cold Front map is also a perfect training ground for snipers who can practice long distance shots to no end. The lone soldier who trudges through the snow to the next target is at the mercy of the enemy snipers who lie in wait.

 

Dammage


Multiplayer Mode: Double Assault
Factions: US and Chinese

A flooded city is the water logged context for this battle which features boats and amphibious vehicles as it's stars. Although the on foot soldier can quickly make his way through the waist high water in the city center, both sides start on the outskirts of town where the water level is at it's highest. The U.S. should endeavor to secure the Dead End (4) control point early on. The Chinese forces should rush to the Parking Lot (2) control point via the only remaining bridge. Since even the starting control points are convertible, both sides should leave two or three soldiers behind to defend their respective bases.

 

Deadly Pass


Multiplayer Mode: Head On
Factions: US and MEC

This is a desert town map that is strikingly similar in context to the popular Backstab map. As the fight begins, both sides start on the outskirts of town and race to secure the town's interior control points. As with the Backstab map, the strategic deployment of both infantry soldiers and armored vehicles is very often the key to victory. As always, capturing a flag is only the first step. Successfully defending it from enemy attack is just as important, especially since each flag on this map poses it's own unique defensive challenges.

 

Frostbite


Multiplayer Mode: Head On
Factions: US and Chinese

A rural winter map is the setting for this head on battle which features fast traveling snowmobiles among other vehicles. The battle opens with a head on rush to the nearest spawns points along a fairly linear path. In addition to capturing the closest flags, both sides should leap frog the closest flags in order to contest the all important Control Point 3. This flag lies at the very center of the map. It is also closest to the command computer. But be aware. The mountain ridge overlooking Flag 3 is a favored camping spot of snipers.

 

Full Frontal


Multiplayer Mode: Head On
Factions: US and MEC

Close quarters combat in the heart of a city at night is the context for this battle in which every bombed out building offers a fleeting moment of cover and concealment. Each soldier's skill in handling his assault weapon and finding cover quickly is a major determinant of the outcome of this battle. On this of all maps, soldiers should be checking their corners, backing each other up in teams of two or three, and proceeding cautiously across the battlefield, deploying smoke and grenades as warranted.

 

Harbor Edge


Multiplayer Mode: Double Assault
Factions: US and Chinese

This is a night time industrial complex map in which every control point is contestable. As the fight begins, two bridges separate the opposing sides. Most of the firefights on this map center around control and overwatch of the two bridges since this map features no aircraft or boats for transporting troops between the two water-divided sides (nor the ability to swim across the waterway and up a flight of stairs). Tucked away in a pitch black location, snipers can have a field day on this map. Tanks can also rule the night, especially when strategically deployed and backed up by infantry.

 

Hidden


Multiplayer Mode: Assault
Factions: US and Chinese

A Chinese controlled island is the setting for this battle in which the U.S. attempts to infiltrate and capture four island control points, including a subterranean submarine dock (5). At the outset of this battle, the Americans should use the helicopters and boats at their mainland base to transport as many troops as possible to two or three of the island flags. To counter this offensive maneuver, the Chinese forces should hunker down and assume a defensive posture that anticipates and tracks the enemies' opening moves.

 

Honor


Multiplayer Mode: Head On
Factions: US and Chinese

This is a rural map that features four convertible control points separated by hilly forested areas and wide waterways. With the only helicopter, the U.S. forces have the clear advantage at the outset of this battle. They should use this airpower advantage to transport their troops to as many of the control points as possible. To counter this advantage, the Chinese should take control of the Ancient Temple (5) and Fishing Village (4) early on. An air strike should become available soon after the latter control point is secured.

 

Little Big Eye


Multiplayer Mode: Head On
Factions: US and Chinese

A long strip of rough terrain surrounded on two sides by rolling hills is the setting for this linear head on battle. As the match begins, both sides should deploy their best drivers to rush to the two nearest control points. Snipers and other infantry soldiers can follow close behind or instead make their way along the perimeter of the map in an effort to flank the enemy or bypass an enemy controlled flag all together. Once a flag is captured, overwatch it from afar using snipers and special ops soldiers (armed with a C4 detonator).

 

Missile Crisis


Multiplayer Mode: Assault
Factions: EU and Chinese

The EU troops are charged with assaulting and infiltrating a missile base that is located behind a seemingly impenetrable gate. As the battle begins, the EU forces must force their way into the missile complex on foot via the elevated pathways that run along either side of the road. Only then can they trigger the switch (on the Western side) that opens the gate, thus enabling their armored vehicles to venture into the missile complex. To counter this effort, the Chinese should deploy their full forces to the task of defending the gate and nearby control point at all costs.

 

Russian Border


Multiplayer Mode: Head On
Factions: EU and Chinese

This is an industrial complex winter map that features a balance of infantry and vehicular tactics. The roadways and open spaces are wide enough to accommodate heavy tank battles, but there are also numerous flights of stairs and interior spaces that make for some engaging infantry firefights, both close up and from afar (and above). In positioning their troops, both sides should take full advantage of the numerous catwalks and nooks and crannies that populate the larger buildings.

 

Special Op


Multiplayer Mode: Assault
Factions: US and Chinese

This is rural map in which the U.S. forces are charged with the task of capturing four inland control points plus a nearby island control point. Helicopter drop offs and water craft incursions are called for in this battle, but there is also plenty of infantry action in the island interior as the two sides vie for control of each flag.

 

The Black Gold


Multiplayer Mode: Assault
Factions: US and MEC

This is a night time incursion in which an off shore oil rig is assaulted by U.S. forces. For the U.S., the key to victory lies in the effective deployment of the three helicopters at their mainland starting base. Use them to drop off troops and barrage the two offshore oil platforms from the air. The oil rig can also be accessed by boat for a more stealthy approach. Virtual soldiers who know no equal when it comes to daytime fighting are humbled by this map which tests a wargamer's nighttime close quarter fighting capability like no other. Rely on the infrared vision of the scoped sub-machine gun (among other weapons) to gain the advantage in pitch black firefights.

 

The Nest


Multiplayer Mode: Head On
Factions: US and MEC

A drawbridge separates the U.S. base from the rest of the battlefield in this hybrid desert/urban map. Control over the mechanism that raises and lowers the bridge is key to the U.S. forces chances of capturing the four control points via ground vehicles. The American and MEC forces also have access to two attack helicopters each making this map a battle of the air as well.

 
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