Articles

  • Secrets of the Movie Maker
  • Movie Maker Tips
  • The Art of Respawning
  • Capturing Screenshots
  • Battlefield 2142 Preview
  • "Bridge Too Far" Battlefield Analysis
  • Contributing to Battlefield 360
  • Official Strategy Guide (Xbox) Review
  • Battlefield 2: Modern Combat Xbox 360 Press Release

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Secrets of the Movie Maker


by Sean Evans | Posted: May 11, 2006
Department: How To

Editor's Note: Sean Evans (aka EdgeCrusherHalo) is the movie maker behind the C4 Battlefield video that is earning a lot of well deserved praise from the Battlefield community. In this article, Sean discusses what's important to him in creating a video game fan movie.

Introduction

You don't need expensive equipment to make a good video game movie. I have the standard Dell package from a few years ago and I haven't done a thing to it - no upgrades or anything. To capture the video, I use an ATI TV Wonder USB 2.0 video-to-computer box - in short, a TV tuner. It's an external device that hooks up to a USB port and then passes the video signal from my Xbox 360 into the computer. That kind of device will cost you about $100 U.S. You can also use a PCI capture card which might be cheaper (but it must be installed).

For video editing, Windows Movie Maker is a free tool that can be downloaded from most software download sites. (iMovie is a good choice for Mac users.) Neither application is difficult to use.

Lesson learned:

  • even a basic computer setup can be used to capture and edit video game footage
  • there are free (and inexpensive) tools available online for editing movies

 

Getting Started

As those who have viewed my recent C4 Battlefield video know, my favorite soldier class is Special Ops. I especially like being armed with plenty of C4 for blowing stuff up. This is why I decided to create a C4 only montage. I am good with C4 and I had fun creating the movie. I didn't want to just make a regular boring old montage of nothing but C4 covered vehicles going into tanks or me sitting and waiting for vehicles to run over my C4. This is why I decided to have a good amount of aerial footage. Capturing aerial montages (while parachuting) is certainly harder to do, but it's also more exciting (both for the film maker and the viewer). Also, I knew that I wanted a strong opening clip to capture the viewer's interest, so I knew I just had to capture that C4 chopper clip that starts off my video.

Lessons learned:

  • choose a topic or theme that you enjoy
  • capture footage that is exciting and out of the ordinary
  • open the movie with an exciting shot that grabs the viewer's attention

 

The Music

I'm a big fan of music that nicely complements a video game. I also love it when the music properly sets the mood for a fan movie. In choosing a soundtrack to accompany your movie, you should pick a song that listeners will recognize. Also, choose a song that you're familiar with (make sure you know how the song flows). I chose "Boom" by P.O.D. because I thought it would be cool to have an explosion whenever the singer sings "Boom." Also, it has a slower part that could be used to show some good clips of C4 placement while waiting for vehicles to drive over and explode.

Lessons learned:

  • choose appropriate music to accompany your footage
  • choose a familiar song for your soundtrack
  • think about how the visuals will complement the song and visa versa

 

Editing

This is the most time consuming part of the movie making process (other than capturing the footage itself). Not only did I have to accurately time the "Boom's" with the explosions, I also wanted to match up the chorus and verse changes with transitions to new scenes.

As for the opening credits, I chose not to include some boring opening titles that give my name and the movie's title. Instead, I looked for a few images on the Web to place in the background. Then I had the credits fly in. It's also good to feature transitions that change between sections of the song. For example, I had a picture "explode" in the opening clip which then faded to black (in and out) during a slow part of the song.

Lessons learned:

  • design a good opening shot for the video
  • incorporate some attractive transitions

 

The End and the Credits

I prefer to have the video end when the song ends and then have separate credits with different music. Some movie makers prefer to have the end credits roll alongside the featured song. I prefer the former strategy because I think it looks better (and it slightly lengthens the video).

But do give credit where credit is due. It's good to thank the people who helped you and also credit the music, sound clips, and pictures you have used.

If you put the time into it you can create a really cool video that fans will enjoy watching and you can be proud of!

 

Movie Maker Tips


by Wilco Wietsma and David Hutchison | Posted: May 11, 2006
Department: How To

If you want to make gameplay movies you must have the right equipment...

In Battlefield, choosing the right equipment means choosing the right soldier class. The Sniper class has everything you need:

  1. Turn off all the interface preferences in the Options menu.
  2. Spawn as a sniper.
  3. Discard the smoke grenades. Now you have a camera with no weapons obstructing your view.
  4. Use the Laser Target to zoom into a target. Lay down on the ground for a different point of view.
  5. Use the sniper rifle to zoom in (X2) and capture action off into the distance. The sniper's scope and HUD also offer a different view that mixes things up.
  6. Use the sniper class to capture footage when moving. The natural movement of walking is captured nicely by this soldier class, making for shots that are similar to a "shaky cam."

Of course, this is just the beginning of the movie making process. For staged movies, invite some friends (10 or more) to join you.

Now turn them into stunt actors as you film all sorts of combat action!

 

The Art of Respawning


by David Hutchison | Posted: May 1, 2006
Department: Tactical Advice

True or false? The fifteen or so seconds it takes to respawn affords players the perfect opportunity to run to the fridge and grab some more nachos?

Answer: False. The time is takes to respawn is of great tactical importance. Your eyes should be fixed on what is happening on screen and your mind focused on making a series of split second decisions.

Here is our step-by-step guide to the art of respawning. We break down everything you should be doing moment to moment:

  1. 0:00 - At the moment you die, the gamertag of the hostile who fragged you appears on screen. Remember his name and the weapon he used (which indicates his soldier class), particularly if you are determined to seek your revenge.
  2. 0:01 - A second after you die, the camera pans to the hostile who fragged you. Note his location and whether he is moving to another position or remaining stationary. (This is particularly important if the hostile is a sniper.)
  3. 0:02 - A countdown timer appears indicating how long you will have to wait before respawning. The time can be anywhere from 0 to 15 seconds. Unlike other multiplayer wargames (e.g. Call of Duty 2), Battlefield relies on a global clock that repeatedly counts down from 15 seconds for the duration of an entire game. Whether you will have to wait two seconds or twelve after dying is simply the luck of the draw. This adds a tactical dimension to the game that most other wargames (including the PC edition of Battlefield) don't have.
  4. If there are only two or three seconds remaining on the clock when the timer appears, you have two options: 1) Quick Respawn - You have just enough time to press the series of buttons (A and A) needed to respawn at your last spawn point (or the one closest to it if it has since been captured by the enemy); or 2) Informed Respawn - You can instead forgo a quick respawn and instead wait for the timer to count down again from 15 seconds. Use this time wisely (steps 5-8) to make a series of important tactical decisions.
  5. If you are in danger of losing control of a flag, quickly respawn at that flag's location as fast as you can. You may just respawn in time before the flag falls into enemy hands. If time is not pressing, wait out the clock and carefully consider your choice of soldier class and respawn location.
  6. Soldier Kit Menu: The first choice you will make is the soldier class to respawn as. Switching to another soldier class may make sense given the state of the battle at that point. For example, if you are killed by a sniper who remains stationary (see step 2), it may well make sense to respawn as a sniper yourself. Since you know the enemy sniper's location, you may be able to quickly take him out. Press A once you have chosen a soldier class to respawn as.
  7. Spawn Point Menu: You are now presented with a choice of respawn locations. As you switch between them pay close attention to the activity (if any) that is happening in the background. Your watchful eye can give you some clue as to the enemy resistance you may face when you respawn and even the enemies' positions.
  8. There are a whole series of factors to consider in choosing a respawn location (and even a respawn time). Here are two: 1) If an artillery strike is immanent, wait it out; 2) If your side is just seconds away from capturing a more strategic control point (i.e. a blue ring is flashing around the control point on the map), wait it out and respawn there instead. These are just two of the many factors to consider when choosing a respawn location.
  9. Once you've made your decision, press A. An aerial view of your chosen respawn location is displayed.
  10. You are shown your exact respawn position two seconds prior to respawn. If you are not happy with it, quickly press B to return to the Spawn Point menu. Press A again and another random position will be shown. Be wary of this last step. If you aren't fast enough, the timer will reset to 15 seconds and you will have wait out the clock all over again.

This is just the tip of the iceberg when it comes to the art of respawning. Most of the quick decisions you will make as you wait for the timer to count down relate to the conditions on the battlefield at that very moment.

It should also be noted that when respawning you have the option of switching teams. (Press the B button to return to the Select Team menu.) If your side is winning (or the number of players is unbalanced) and you're up for a challenge, considering switching teams and respawning as the underdog. You don't lose any points and both sides are alerted to your change in teams.

 

Capturing Screenshots


by David Hutchison | Posted: May 1, 2006
Department: How To

The Xbox 360's high definition cable and Battlefield's numerous heads up display (HUD) options make it easy to capture in-game screenshots. Here's how I captured most of the images for this web site.

The Xbox 360 high definition cable has two video outputs - a high definition component output (plus optical sound) and a standard definition S-Video output (plus RCA stereo sound). You will need to purchase a connector box (I use the Canopus ADVC-300) that converts one of these signals into a format that your computer can understand. The most common converter box supports S-Video to FireWire conversion (plus stereo sound) which is just fine for screenshots and video clips that will be posted on the Web or used in multimedia presentations. (You will instead need a high definition solution if your screenshots are destined for magazines or books.)

On the Xbox 360's high definition cable there is a switch which toggles between the high definition component output and the standard definition S-Video output. I play Battlefield using the high definition output, but the standard definition output is permanently connected to my conversion box which, in turn, is connected to my Mac's FireWire port. With the single switch of a button on the high definition cable, I can stream the Xbox 360's standard video and stereo sound into my computer. I am ready at a moment's notice to capture screenshots or full motion video.

In most video games, there is a big downside to capturing screenshots and video. The HUD gets in the way and reminds viewers that they are watching a video game. The good news is that Battlefield is one of the few to offer options for turning off all (or some) of the visual elements that make up the HUD. This is a boon to all those who are concerned about screen burn-in on plasma and CRT televisions, but it is also a godsend for those of us who want to make Battlefield movies.

Turning off all of the HUD display options is a start, but there is still the problem of the weapon you are holding at all times in game. We can solve that problem by spawning as an engineer and then planting our full allotment of mines (3) in a out-of-the-way location which leaves us with nothing to hold in our hands. The HUD is now clear of all icons and weapons and there is nothing (except the icons that appear over allied players) to obstruct our view of the in-game action.

Movie-making in Battlefield is a whole other topic, but here are some fun things you can do when capturing in-game screenshots:

  • catalog all of the different types of weapons and vehicles in the Battlefield universe. Create a military catalog that lists the specs and prices for each.
  • have your full clan pose for an in-game photograph. Ask each member to spawn as their favorite soldier class.
  • play the role of a war photographer and take pictures of the in-game action.
  • take a series of air photos from the sky while parachuting from a high elevation.
  • create a web-based art show that showcases some the beautiful Battlefield landscapes on the Cold Front, Honor, and other forested maps. (Show them to an Oblivion fan and make them drool :)
  • capture a series of images for a battlefield analysis that showcases the best locations to camp, defend, and/or snipe from on a multiplayer map.
  • the list goes on...

 

Battlefield 2142 Preview


by David Hutchison | Posted: April 15, 2006
Department: Preview

The May, 2006 issue of PC Gamer includes an eight page cover story on Battlefield 2142, the recently announced follow up to the PC edition of Battlefield 2. Due to be released in the Fall of 2006, Battlefield 2142 will be powered by a modified version of the Battlefield 2 engine.

Here is a summary of many of the new features that the preview article reveals:

  • Overview
    • Battlefield 2142 will be set in the year 2142 following the onset of an Ice Age that reduces the amount of habitable land on Earth to a fraction of what's needed to support the human population. The fight for this land - a narrow strip along the Equator - will frame the conflict in the game.
    • There will be two factions: The American European Alliance and the Pan Asian Coalition. The latter side comprises Russia, the Middle East, and India. (The Far East will be absent from the game.)
    • Most of the battles will occur in and around Northern Africa.
    • The main menu interface will be rebuilt from scratch with a much improved match-making feature set that helps gamers keep track of their friends and reduces wait times between matches.
    • The DICE team based in Stockholm, Sweden is heading up development of the game.
  • Weapons
    • The weapons in 2142 will still be projectile based (i.e. there will no lasers or ray guns in Battlefield 2142).
    • New iterations of the familiar assault rifle, machine gun, and sniper rifle will return.
    • A new anti-vehicle Chaser mine will be introduced. Chaser mines lock on to their targets, then hover and chase them over some distance. Outrunning Chaser mines is possible, but challenging.
  • New and Notable
    • Soldier invisibility will be featured as a new gameplay element. Soldiers won't be able to shoot whilst cloaked however.
    • The new gameplay elements added in the Special Forces expansion pack may possibly return. However, this hasn't been finalized.
    • Battlefield 2142 will incorporate some familiar role playing game (RPG) elements that allow players to customize their soldier classes as they progress through the game.
    • The game will incorporate the much sought after support for co-op play. A team of gamers will be able to take on an AI controlled team of bots.
    • A new as-of-yet unannounced game mode will also be introduced.
  • Soldier Classes
    • There will a total of four soldier classes: Assault, Anti-tank, Recon, and Support.
    • The Assault class will feature a grenade launcher that shoots projectiles that only detonate if they hit live targets. Otherwise, they revert to proximity mines.
    • The Recon class will feature a new Predator movie-style cloaking ability, plus tracking bugs and EMP grenades that blind enemies and slow down Mechs. This class is an amalgamation of the sniper and special ops classes in Battlefield 2.
    • The Support class is an amalgamation of the Engineer and Medic classes. This soldier class is equipped with an auto-firing hovering drone and up to four different types of mines.
  • Leadership
    • The familiar squad system from Battlefield 2 will be improved and tweaked in order to better reward soldiers who stick together.
    • Squad leaders will be equipped with a Beacon that serves as a portable spawning location for squad members. Beacons, however, can be destroyed by the enemy.
  • Vehicles
    • The familiar mix of ground vehicles (e.g. jeeps and tanks) will return, albeit modernized for 2142.
    • Slow, but powerful 20+ foot tall Mechs will also be featured. Mechs will be equipped with anti-aircraft guns, anti-tank rockets, and anti-personnel mini guns. Mechs will also trod on soldiers, squashing them with their humongous metallic feet.
    • Defenses against Mechs will include EMP grenades that blind and severely slow them down, plus various anti-tank weapons, including mines and sticky bombs. Artillery bombardments will also destroy Mechs (and everything else in the vicinity).
    • The standard helicopter from Battlefield 2 will be replaced with a bladeless hovership that controls in much the same way as the VTOL Strike Fighter in Battlefield 2.
    • Parachutes will be replaced with an as-of-yet unannounced technology (not jetpacks).

 

"Bridge Too Far" Battlefield Analysis


by David Hutchison | Posted: April 6, 2006
Department: Battlefield Analysis

This is a hybrid urban combat/industrial complex map. A crumpling highway overpass evenly divides the two sides of the battlefield. At their starting control points at the opposite ends of the battlefield, the American and Chinese forces each have access to a helicopter, as well as jeeps and tanks. With both sides fighting for control of the overpass (and nearby assets) from the outside in, the fight is clearly for the battlefield's interior spaces.

The First Two Minutes

Both sides should make good use of their jeeps and tanks in the first two minutes of a multiplayer match. The jeeps will quickly transport troops to the nearest control points and the tanks will provide the fire power to capture Control Point 3. One or more engineers should be deployed to Control Point 3 to lay down mines that block the opposing side's advance to the flag.

The American side should deploy two squads to Control Point 2. If there is no resistance at this flag, the second squad can immediately move on to Control Point 4. If the American's are also successful in capturing Control Point 3, they will effectively have full control of the battlefield from the outset of the fight.

The Chinese should attempt to surprise the Americans at Control Point 2 by contesting the flag early on. The Chinese should also send a fast attack squad to capture Control Point 4. Capturing Control Point 3 is vitally important to both sides as this flag is located at the main intersection of the map.

Control Points 1 and 5

Control Points 1 and 5 serve as non convertable bases for the American and Chinese forces. They are located at opposite ends of the map. Essentially, the opposing sides start at the opposite sides of the battlefield and work their way into the interior of the battlespace, fighting for each control point along the way.

Each base spawns a balanced mix of two tanks, two jeeps, and a helicopter. Each also sports a stinger missile turret for defending against helicopter attacks.

In general, attacking the opposing base should wait until your side has full control of the control points that can be turned. Only then should a full on assault of firepower against the enemy base be launched. One variation on this is to send in a special ops team early on to sabotage the enemy's vehicles and disrupt their ability to coordinate an organized assault.

Control Point 2

This flag is surrounded by barriers that protect defenders against long distance sniping and also offer all sort of nooks and crannies within which to hide. Be wary of a surprise assault from the mini-gun just above and behind the flag. Also be wary of lone soldiers hiding in the shadows of the two shipping containers next to the flag and near the bridge to the American base.

Once this flag is captured, the Chinese side should mine the bridge leading to the American base, thus cutting off the enemy's main avenue of approach.

The Americans, in turn, should use remotely detonated C4 explosives placed under the flag to defend it from being converted. The Special Ops soldier who detonates the C4 charges should find an out of the way place to hide and observe the flag.

A full frontal assault on this flag will not always be successful. Instead consider a stealthy approach in which your team approaches the control point silently through the back entrance to the garage just south of the flag. There is also a med kit in this building and a jeep that can be used for a quick escape or transport to the next flag (likely Control Point 4).

Control Point 3

Positioned at the very center of the map, Control Point 3 is likely to be the most contested of the three flags in a multiplayer match. The American forces will typically approach this flag from the west. In contrast, the Chinese forces will attack from their base east of the flag. Once captured, both sides should mine (and, as necessary, re-mine) the highway leading back to the enemy's base. Keep one or more engineers positioned here for just this purpose.

While it is possible to take this flag on foot, most scenarios call for a full on assault by one or more tanks plus supporting jeeps and infantry. Be prepared for a major fire fight, complete with heavy weapons and rocket launchers. Also be very wary of any land mines that block access to the flag. Helicopters will often give this flag quite a pounding as well.

Also be prepared to take out snipers who are overwatching the flag from afar, either on one of the water towers to the northeast or on the roof of the large building to the southeast. Snipers may also be positioned in one of the structures on the north side of the highway. If you are taken out by a sniper, respawn as a sniper and take out the hostile before returning to your original soldier class (by picking up your old weapons kit on the ground).

Control Point 4

This flag is located in a relatively open space that faces due west. A mini gun is positioned next to flag and can be used to defend the flag against infantry and vehicles approaching from the west.

Be very wary of overwatch of this flag. On three sides (including directly behind), there are accessible rooftops from which a surprise attack can be launched. The shipping containers due south of the flag also afford cover and concealment. Indeed, shipping containers run along the length of the map from Control Point 2 to Control Point 4. Use them for cover when traveling on foot between the two flags.

Once this flag is secured, mine the interiors of both buildings to the north of the flag. Also post snipers on the rooftops of one or both of these buildings. They can defend the flag from on foot soldiers, but also take out hostiles elsewhere on the battlefield.

For a stealthy approach to this flag, follow the pathway behind the building to the east of the flag (along the waterway). First take out any hostiles in the immediate vicinity before dropping down to convert the flag. To keep your approach silent, crouch walk during most of this stealth maneuver.

 

Contributing to Battlefield 360


by David Hutchison | Posted: April 2, 2006
Department: Misc.

We invite Battlefield wargamers to contribute to the site. Writing for Battlefield 360 is personally satisfying, puts you in touch with other wargamers, and lets you speak out on gaming topics that matter.

Articles can be 250 to 500 or more words in length. Submissions should be original, well written, and related in some way to the Xbox 360 edition of Battlefield or wargaming in general.

To communicate with us about an article idea or to suggest a web link or news item, please contact the editor.

Here are some article ideas:

  • write an opinion piece
  • share a single or multiplayer tactic
  • write about an in-game weapon, vehicle, or other military technology
  • write about an innovative gameplay mechanic
  • review a single player mission or a multiplayer map
  • write a comparative review that looks at Battlefield and another wargame
  • review a Battlefield strategy guide
  • review a book about the military
  • review an album that makes for a great custom soundtrack
  • write an original short story that has a military theme
  • write about a PlayStation, GameCube, or PC wargame that Xbox gamers are missing out on
  • propose a sequel to Battlefield
  • the possibilities are endless...

 

Official Strategy Guide (Xbox) Review


by David Hutchison | Posted: March 28, 2006
Department: Review

The Xbox and PS2 edition of the official Battlefield 2: Modern Combat strategy guide is written by David Knight and published by Prima Games. It is 160 pages long and is printed on high gloss paper that nicely showcases the sharp looking visuals.

The guide is divided into three sections plus appendices. The first section (32 pages) introduces the Battlefield game and several of the gameplay features, including the available single player weapons upgrades and ranks. Of particular interest to multiplayer wargamers is this section's coverage of the online scoring system and point totals required for each rank.

Several pages in this section are also devoted to introducing each of the soldier classes, weapons, and vehicles that are featured in the game. A few of the weapons are given special attention in paragraphs devoted to their tactical use.

The second section of the guide lead readers through the single player campaign. At 42 pages, the single player walkthough makes up about a third of the book. The single player challenges are also covered. A generous selection of screenshots and a half page sized map accompany each mission walkthough.

For online gamers, the strategy guide is very generous with it's multiplayer coverage. Approximately five pages of tactical advice and battlefield analysis are featured for each of the thirteen multiplayer maps for a total of 66 pages. Perhaps most importantly, there are full paged top-down and labeled views of each map to aid serious wargamers and clans in their planning.

The strategy guide is very well written. The author offers sound tactical advice and and makes frequent use of military terminology.

The guide is highly recommended for PS2 and Xbox gamers, but it is also an interesting advance read for Xbox 360 gamers who would like to get a head start in planning for the next gen edition of the game.

Although we do not know for certain, it is likely that Prima Games will be releasing an updated edition of the strategy guide for the Xbox 360 version of Battlefield. (There are certainly enough changes to the game to warrant one.) We'll be sure to review the latest guide if and when it becomes available in a few weeks time.

 

Battlefield 2: Modern Combat Xbox 360 Press Release


by Electronic Arts | Posted: March 8, 2006
Department: Press Release

Battlefield 2: Modern Combat explodes onto Xbox 360, bringing the field of battle to life like never before. Bullets whiz by and score the environments around you, spent mini gun shells rain down from hovering helicopters, and explosions shatter your field of vision. Delivering the over-the-top action of the award-winning Battlefield(TM) franchise, Battlefield 2: Modern Combat lets you wage modern war your way.

With new maps taking you to Wake Island, the wilds of the Middle East and the snowy landscape of northern China, Battlefield 2: Modern Combat escalates the battles to a new level of excitement. Battlefield 2: Modern Combat also features all-new vehicles including snowmobiles and mini-gun equipped vans that offer new ways to eliminate your enemies.

Battlefield 2: Modern Combat delivers the Battlefield franchise's trademark multiplayer action on Xbox Live, delivering ferocious 24 player online battles. Fighting for one of four sides – the US, the European Union, the Chinese, or the newly formed Middle East Coalition - and armed with the latest modern weaponry, you are given full control over the 30+ vehicles in the game.

Battlefield 2: Modern Combat on Xbox 360 also boasts class-leading online community features, including full in-game clan support, friends lists, voice over IP, and ultra-deep rankings and stat tracking both in-game and on the net.

Battlefield 2: Modern Combat also features an adrenaline-soaked single player campaign where you see both sides of a conflict in one of the most treacherous regions in the world – Kazakhstan. The revolutionary "HotSwapping" feature allows you to always be right in the heart of the non-stop action. Plunge headlong into the fog of war and ultimately choose sides in a furious showdown where nothing is as it seems.

  • Next-generation graphics deliver eye-bursting visuals, hurling you into the heart of the best-looking Battlefield ever.
  • 16 maps including the three Xbox Live maps previously only available via download.
  • Four new vehicles not previously available in the original Xbox version, including snowmobiles and vans loaded with mini-guns.
  • Enhanced HotSwapping takes the revolutionary HotSwap feature even further.
  • Ultra-deep online features, including in-game Clan support, VOIP and a deep stat tracking system that allows you to replay battles to perfect your Battlefield strategy.
  • All-new re-designed soldier classes let you spot each kit at a glance.
  • Take control of more than 30 land, sea, and air vehicles, including tanks, helicopters, amphibious craft and fast attack vehicles.
  • Own the battlefield with more than 50 state-of-the-art weapons.
  • Battle as U.S., EU, Chinese, or Middle East Coalition troops, each with their own unique arsenals.
  • Multiple solider classes including Assault, Sniper, Special Ops, Combat Engineer and Combat Support units.
  • Power up your soldier by executing multiple kills quickly. Increase health, take more hits, do more damage and become an unstoppable force on the battlefield.
  • Upgrade your unit with new equipment, including thermal vision for the sniper rifle and extra destructive mortar strikes.
  • Get promoted through the ranks, from a Private to 5 Star General, as you lead your army to victory.
 
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